![]() 08535: All: Numscreens 2 followed by Alt-Enter crashes MAME, may have to reboot ( 13aa80c) (Ryan Holtz) 08520: (nintendo/dkong.cpp) dkong3, dkong3hs, dkong3j: Stanley death sound only plays partially ( c616219) (hap) 08539: UI: Thumbnail preview is blurry on first load ( fcee733) (cuavas) 08543: (taito/taito_f2.cpp) megablst and clones: Shield powerup aura on option is missing ( d7a08de) (David Haywood) 06475: (taito/gladiatr.cpp) gladiatr and clones: gladiatr and clones start with one credit ( 536c6ee) (hap) 08552: UI: Control names ending in certain characters cause display issues ( 68472d3) (cuavas) 07660: Toggle Full Screen bgfx screen chains reset to default ( 6ff5138) (cuavas) 07586: Artwork: screen combined with multiply-blend does not work on BGFX D3D9 ( 5671484) (Ryan Holtz) 08084: (namco/warpwarp.cpp) All: New BGFX files interacting poorly with art/overlays in warpwarp.cpp games ( 5671484) (Ryan Holtz) 07587: (handheld/hh_sm510.cpp) Artwork: multi-screen layer blending problem with BGFX ( 5671484) (Ryan Holtz) 08506: (amstrad/amstrad.cpp) cpc464 and clones: Incorrect color(s) ( 7c0ebc8) (holub) 08570: (midway/midyunit.cpp) mkla1, mkla2: Some inputs described wrongly ( 0813f75) (Osso) 08573: artwork: width rounding issue when rendering text ( 63eaa6b) (hap) 08564: (apple/apple2gs.cpp) apple2gs: Emulated Apple IIGS freezes when trying to load fourth level of the game Zany Golf. 08578: (toaplan/toaplan2.cpp) snowbro2: The OKI MSM6295 sound chip haves lower MHz ( 506e00a) (hap) 08562: (pc/genpc.cpp) ibm5150 and clones : EGA card crashes MAME when loading Digger ( 7daa460) (crazyc) 06643: (rare/kinst.cpp) kinst, kinst2: "Fight End"/"Game Over" tone fade-in issue ( cf6a097) 08579: (taito/flstory.cpp) flstory, flstoryj: Rename "The Fairyland Story" and "The Fairyland Story (Japan)" to "The Fairyland Story (new and old)" ( 6ae5d6b) (cuavas) 08580: (dynax/royalmah.cpp) janyoup2: MAME crashes with Exception ( 14afda0) (cuavas) 07791: (nec/pce.cpp) pce : Game freezes at the Kogado software logo screen. 05995: (nec/pce.cpp) pce : Game runs (but does not start) (Angelo Salese) 07972: (nec/pce.cpp) pce and clones : Cutscene lock and emulator crash in Final Zone 2 (Angelo Salese) 08582: (commodore/c128.cpp) c128 all variations: No Data is read from the tape drive simulation. 05777: (commodore/c64.cpp) c64 all systems: C64: systemm1 cartridge wrong behaviour, inaccurate cartridge info ( 2f4d5e1) (curtcoder) 03954: (neogeo/neogeo.cpp) garou: Background loop sequence is broken on the Terry's 3rd round. 08349: (neogeo/neogeo.cpp) turfmast: Related to issue 03972, horizontal shaking lines for the Japan course ( 74971c2) (Olivier Galibert) 01014: (taito/taito_f3.cpp) quizhuhu: The question text is not displayed. 00950: (taito/taito_f3.cpp) landmakr: Winning message is missing. 02819: (taito/taito_f3.cpp) pbobble4 and clones: Victory screen not shown at end of match ( 440e546) (ywy) 08511: (trs/trs80.cpp) trs80l2: SuperUtility 3 boot fails because of false sync ( 6ea69b0) (tlindner) 07146: (atari/atarigt.cpp) tmek20: Emulator hard locks after some time on title screen (Angelo Salese) 08585: (nec/pce.cpp) pce : Locks up after 3rd Person City section ( 5949574) (Angelo Salese) 07384: (nec/pce.cpp) pce : Chapter 02 boss never shows up ( 5949574) (Angelo Salese) 07727: (nec/pce.cpp) pce : Misplaced pixel line ( 5949574) (Angelo Salese) 07261: (nec/pce.cpp) tg16: Freeze just after games starts ( e10e36f) (Angelo Salese) 08601: (tangerine/oric.cpp) oric1 : Game crash ( 48477df) (Olivier Galibert) 08602: (konami/ultraman.cpp) ultraman: Sprites shows shadow only ( 90d07c7) (Osso) 08593: (taito/taito_f3.cpp) landmakr and clones: ending slide has wrong vertical offset ( e04cb56) (ywy) 08327: (namco/galaga.cpp) bosco: Explosion sound of enemy bases breaks after DIP switch change ( c0b57d3) (hackbar) 07892: (namco/galaga.cpp) sxeviousj: Inserting coin automatically start 2 player game with issues ( c0b57d3) (hackbar)
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